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San Francisco iPhone/iPad Boot Camp Three Day Intensive IOS 6.0 Workshop, Taught by Neal Goldstein, author of Dummies iPhone Book Series
Saturday, January 12, 2013 at 9:00 AM - Sunday, January 13, 2013 at 5:00 PM (PST)
San Francisco, CA
This workshop is sold out. We have scheduled another workshop for the same dates
January 25-27, 2013. To register
“ The San Francisco trainer Neal Goldstein definitely made this course unique, practical and worth the expense by heading off the "trouble spots" of various areas of iPhone programming, rather than just teaching a vanilla curriculum that you could download from iTunes. Every hour of the course was packed with useful information and exercises; not one soul out of the 15 or so developers who attended the course left early on any given day. I am very glad I made the investment. ”- Craig J
The opportunities for iPhone applications developers has never been better. Apple has paid out over 2 billion dollars to developers with App in the iPhone app store. iPhone developers' work-for-hire is the highest paid in the software industry.
The iPhone Boot Camps are arguably the most affordable and experienced iPhone application development workshops. Our rates are often half the price of other workshops and our trainers the most experienced in the field, with apps in the top ten in the iPhone store and/or authors of popular books on iPhone development.
Since 2008 we have trained over 1,400 developers in over sixty workshops in the United States, Canada, Australia and the UK . The training range from on-site training sessions for Fortune 500 companies such as IBM, General Motors, Bank of America and 3 and 6 day intensive workshops for developers enrolled by companies and independent software developers.
We are the only iPhone training to offer advanced workshops and a full money back guarantee after the first day of the workshop if you are not completely satisfied with the training - no questions asked. Keep in mind that if you do not have a basic understanding of Object Oriented Programming (OOP) the workshop will be extremely challenging.
We specialize only in iPhone application development training. No other iPhone workshop has trained as many developers and we've learned a great deal from all our training sessions. Our workshop use proven course materials developed and tested over time and we teach the latest versions of the SDK/Xcode - currently IOS 5.0. The workshops are all hands small workshops with one-on-one hands on instruction under the supervision of the trainer.
At the conclusion of the workshop we offer an industry recognized certificate and membership in our vast network of iPhone Boot Camp alumni to further advance your career in iPhone development, including job postings from our alumni and other companies. Frequently after the workshops developers follow up their training with the trainers and partner on developing apps and if we have space available in our other workshops we offer you the opportunity to take the workshop over at no additional cost.
Our mission is to train you to develop iPhone apps on your own and most developers are able to so after completing the training. In fact iPhone Boot Camp alumni now have apps in the top ten in the Apple store with millions of downloads.
Instructor: Neal Goldstein
Neal Goldstein is a recognized leader in making state-of-the-art and cutting-edge technologies practical for commercial and enterprise development. He was one of the first technologists to work with commercial developers at firms such as Apple Computer, Lucasfilm, and Microsoft to develop commercial applications using object-based programming technologies.
He was a pioneer in moving that approach into the corporate world for developers at Liberty Mutual Insurance, USWest (now Verizon), National Car Rental, EDS, and Continental Airlines, showing them how object-oriented programming could solve enterprise-wide problems. His book (with Jeff Alger) on object-oriented development, Developing Object-Oriented Software for the Macintosh (Addison Wesley, 1992), introduced the idea of scenarios and patterns to developers. He was an early advocate of the Microsoft .NET framework, and successfully introduced it into many enterprises, including Charles Schwab. He was one of the earliest developers of Service Oriented Architecture (SOA), and as Senior Vice President of Advanced Technology and the Chief Architect at Charles Schwab, he built an integrated SOA solution that spanned the enterprise, from desktop PCs to servers to complex network mainframes. (He holds three patents as a result.)
As one of IBM’s largest customers, he introduced them to SOA at the enterprise level and encouraged them to head in that direction. He currently has 8 applications in the App Store including a series of Travel Photo Guides (travelphotoguides.com) developed with his partners at mobilefortytwo and Digital Field Guides (http://lp.wileypub.com/DestinationDFGiPhoneApp/ ) developed in partnership with John Wiley. He also has cool little free app called Expense Calendar which allows you to keep track of things like expenses, mileage, and time by adding them to your calendar. Since you can never tell what he’ll be up to next, check regularly at his website − nealgoldstein.com.
Developing Object-Oriented Software For The Macintosh: Analysis, Design, and Programming, published by Addison-Wesley Publishing Company, Inc
iPhone Application Development For Dummies, published by Wiley Publishing, Inc
Objective-C For Dummies, published by Wiley Publishing, Inc
iPhone Application Development For Dummies All-In-One Desk Reference, published by Wiley Publishing, Inc
iPad Application Development For Dummies, published by Wiley Publishing, Inc
iPhone Game Development For Dummies, published by Wiley Publishing, Inc (in process)
What you will learn?
Syllabus by Trainer Neal Goldstein
Note: Some features listed below may not be covered. The actual workshop depends on the current state of the art in the SDK and the interests of the students in the workshop.
Developing Applications Using the iOS 6 SDK
Course Format: Lecture and hands on lab.
Prerequisites: Some programming object-oriented programming experience using some variant of the C language (such as C++, C#, or maybe even Objective-C). Familiarity with the iPhone itself and Apple’s included applications to get a good working sense of the iPhone look and feel. It would also help to browse the App Store and download and become familiar with (if applicable) the kinds of applications the student is considering developing.
Hardware and software requirements: An Intel-based Macintosh computer (MacBook Pro 15 inch laptops are a popular choice but any of the latest Macintoshes will do) with the either Mac OS X 10.7 or 10.8 (preferred) and Xcode 4.5 installed.
An Internet connection for the students and the instructor. A projector that will connect to (and support) a MacBook Pro
The outcome of the class is not to teach the student how to program using the iPhone SDK. It is to teach the student to develop applications using the iPhone SDK
It asks and answers the questions developers ask as they develop their first several apps The Class Approach
• Build a single application that will run on all iOS devices (currently iPhone, iPad, and iPod Touch) that includes:
o Controls, animation, sound, block objects, and the primary iOS design patterns o Navigation using table views and navigation controllers
o Background processing, mapping, and location services
• ...that will implement all of the material below:
Working With Xcode 4
• Designing user interfaces in Xcode 4 (formerly done in Interface Builder) using storyboards o Taking advantage of segues
Using the Simulator
The Xcode Debugger
The Static and Runtime Architectures
• Design Patterns
o Model-View-Controller (MVC) o Delegation
o Block Object
o Managed Memory Model
o Using frameworks
o Adding frameworks
• Models, Views, and Controllers
o Windows and views § Sub views
o The role of view controllers
o Designing the model • Delegation
o The App delegate
• The Block Object Pattern
o How it works
o How you will use it
§ Completion handlers § Notification handlers
§ Error handlers
§ View animation and transitions
The Target-Action Pattern
o How memory management works o The fundamental rules
o Observing low memory
The Runtime Architecture
The application lifecycle
Being multitasking aware
Taking advantage of multitasking
Execution in background
Responding to application launch
Objective – C (Additional objective C will be covered in context as needed)
• Defining classes, and methods
o Other constructs that promote dynamic extension of classes
o Using selectors
• Defining a Class o Classes
o Instance variables
o Numbers and Strings
o Dictionaries and arrays
Creating a base class and inheriting from it
o Adopting protocols
o Designing your own protocol Notifications
• The notification system
o State change notifications
Local Notifications in foreground o Sending
Local Notifications in background
Saving data to NSUserDefaults
Saving data to a file
The URL loading system
o The preferred way to access local and remote data o The NSURLRequest
o Asynchronous loading
Navigating the Application
• Navigation controllers
o Root view controllers
o The controller stack • The navigation bar
Implementing the User Interface
User Interface elements
o Button, text views, image views o Outlets
o Enabling and disabling
• Core animation
o Scrolling the View
o User interface element animations
o Rotating views
• Creating Table views
o Creating and formatting the view itself o Specifying the table view configuration
Data sources and delegates
Table view cells
o Built-in Table view cell styles o Custom Table view styles
o Disclosure buttons
• Selection in a Table view Web Views
• Using web views for content
o Using HTML in web views
o Web views and auto dialing • Loading web pages
o Navigating web pages in the app • Accessing data from the web
o Web services
• Map views
o The Map view delegate
Tracking location changes
o The Annotation objects o Annotation views
§ Creating your own § Dragging
o Region for Annotation Group
Positioning methods and technologies
The three services
o The standard location service
o The significant-change location service o Region monitoring
Reducing battery drain
Using location based services in background
Resuming the application where the user left off
Why you have to save state
State saving approaches
The Settings Application o Guidelines
How to add new settings
Setting the defaults
Setting preferences from within the application
What should I bring with me?
- An Intel Macintosh laptop or desktop computer
- Latest version of XCode and the iPhone SDK installed on your Macintosh laptop
- An iPhone or iPod Touch, if you have one (optional)
- Basic programming knowledge, including object-oriented programming experience, such as Java,, NET, C, Visual Studio
Why take a workshop when I can read books, attend a lecture watch videos and webinars?
Most people, even those with extensive experience in programming, find the SDK difficult to master. Books and video are great to prepare for a workshop but there is still no substitute for a small hands on workshop with other developer, where you can ask questions to an experienced instructor looking over your shoulder as you go through the episodes step by step. Basically it saves you month of time and money.
Press About the iPhone Boot Camp
38 Minutes Blog: Developers Perspective on iPhone Boot Camp
arnstechnica Get your pre-WWDC dev juices flowing at the iPhone Mansion
More Info and links to iPhone Boot Camp Meetup Sites
To find out more about the iPhone Boot Camp, including videos, a detailed syllabus, links to our local meetup groups and detailed info on how to prepare for the workshop visit our main site iPhoneBootCampNYC.com
To speak with a iPhone Boot Camp representative: (1) 212-767-9722
Note: Our preferred communication is via email. Emails are usually answered within 24 hours